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Pyro: Back To Basics

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Time to get back on the horse! (At least for a little bit). Work is basically wrapped up before going to see family for a while so I have time to practice / explore some more again! Today I finally dove in and worked at upping my understanding of the low level first principles of pyro sims in Houdini. Up until now I've heen relying on shelf tools too much, but now I have an idea of what pyro sims actually want node by node to work. Bonus! I finally got to use one of the like a billion gas nodes in dops! Very excited to make some wild stuff. Double bonus! Blender 3.1 + new GPU makes for some very painless / clean volumetric renders. Okie dokie, let's see if I remember how to push updates to this site after this little break.

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