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Balloon Pop!
I had a lot of fun with yesterday's impromptu Vellum thing so I thought I'd do a little more technical exploration and figure out the ripping / tearing part of vellum. There's definitely more to explore, especially with making cuts based on procedural curves (I'll need to rewatch some old tech demos that I think I remember seeing some stuff like that in) and defining the threshold via attribute (the bottom of the balloon kept wanting to rip so I keyframed the threshold). All in all a pretty good little R&D project.
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