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Smokey Box

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Ah yes, I remember now! I was looking through the SideFX instagram for inspiration and found: https://www.instagram.com/p/CVnFDDnFqiu/ which I thought was pretty easy looking. So I threw together something like that real quick with particles emitting from the bevel groups. I even experimented with using some Pop steer forces which were very cool, but then even after that I had a bunch of free time, so I thought I'd work on getting volumes / pyro to work in that same system. Not too many specifics to talk about here, just reinforcing my fundamentals and understanding the anatomy of a pyro simulation a little better. The final frame rendered in like 2 hours so pretty heavy, but I think it looks pretty nice. The size of the box was a big big / visually heavy for my liking, but I think using a long lense to puff out the tail fixed that little issue.

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